"I design intelligent systems, immersive games, and scalable software solutions."
C | C++ | C# | Python | Unity | ML | Full Stack
I am an Engineering cycle student specializing in Software Engineering . My deep passion lies at the intersection of Artificial Intelligence, game development, and full-stack systems architecture.
Armed with a strong problem-solving mindset, I thrive on complex technical challenges. I possess the ability to envision, build, and scale complete systems—taking them from initial architectural blueprints all the way to seamless deployment.
Whether I am optimizing backend logic, engineering AI predictive models, or scripting immersive gameplay mechanics, I am dedicated to writing clean, maintainable, and efficient code.
I’m also a Unity Developer (C#) and I don’t work only on games.
Alongside game development, I also use Unity as a powerful tool to build programs and interactive applications, even for projects that are not game-related.
🔹 What I can help with:
🔹 Unity game development (2D / 3D, gameplay systems, prototyping)
🔹 Feature & system integration inside Unity projects
🔹 API integration and data visualization inside Unity
🔹 Interactive programs & tools built with Unity
🔹 UI interfaces and interactive visuals for normal (non-game) projects
🔹 Turning existing ideas or systems into visual, interactive Unity applications
If you need a game, a visualization tool, an interactive app, or a Unity-based program, I can help design and integrate it properly.
📩 Feel free to DM me if you’re interested or if you know someone who could use Unity for their project.
Let’s build something useful and interactive 🚀🎮
A first-person psychological horror game focused on immersive gameplay and AI-driven enemy behavior.
A machine learning model designed to predict penalty kick outcomes using feature engineering and predictive modeling techniques.
A complete meeting room reservation management system. Built initially in C with advanced data management logic, later upgraded with Unity 3D visualization and Python AI integration for predictive intelligence.
* See GitHub repository and README for detailed technical documentation.
An intelligent predictive model built to analyze meteorological data and forecast flood occurrences with high accuracy.
* See GitHub repository and README for detailed technical documentation.
A professional showcase of technical art and real-time visual effects created within the Unity Engine.
A Unity prototype inspired by the Squid Game Red Light / Green Light challenge, featuring player movement, state-based game logic, and an interactive UI.
A local multiplayer Monopoly-style game built in Unity for mobile devices, supporting pass-and-play sessions and shared device gameplay.
A Unity-based chatbot built with API integration for conversational experiences, featuring a clean chat UI, message history, and server-side response generation.
An interactive bilingual educational game built in Unity, paired with a secure teacher dashboard that tracks student progress in real time.
Software Engineering Cycle At ENSI
Relevant Coursework: